The Kinect is selling really well; but is that good for gamers?

  • November 29, 2010
  • James Skemp
Techmeme had a couple of interesting titles this evening. "Kinect is Selling 2X as Fast as the iPad" and "Microsoft: Over 2.5M Kinect Sold." Even if I thought I had the space for it (I'd have to move furniture every time I wanted to play it in my current apartment) I still wouldn't pick up the Kinect. Why? First there's the price. At $150 you might as well buy a PSP (which I did) or a Nintendo DSi.

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Fragile Dreams: Farewell Ruins of the Moon (Wii) - leveling and initial thoughts

  • October 16, 2010
  • James Skemp
A little over an hour into Fragile Dreams: Farewell Ruins of the Moon I have three levels of information, and some preliminary thoughts. Leveling information I'll put this into an XML file at some point, I'm sure, but here are the first three levels. Level - HP - Base Attack - Experience to next level 1 - 100 - 4 - 1000 2 - 120 - 6 - 3000 3 - 140 - 8 - 6775

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Netflix on the Wii - my experience

  • May 13, 2010
  • James Skemp
After receiving my instant streaming disc for the Wii a long while back, I finally popped it in my Wii and gave it a try. For this experiment I watched three episodes of 30 Rock: Season 1. I wasn't expecting much for quality, and each episode isn't very long, so I thought I was giving the Wii a very good chance. Overall, I was extremely impressed in the entire experience, and definitely think Nintendo's own video channels can learn a lot.

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Video games I'm looking forward to in 2010

  • December 9, 2009
  • James Skemp
In no particular order, here are the video games I'm currently looking forward to playing in 2010. Note that some games may have been released earlier. Consoles that games can be released for are the PS2/PS3, Xbox 360, or Wii (which therefore includes GameCube games). Since I will probably not be getting an Xbox Live Gold subscription this coming January, and am going to go back to playing RPGs on PS systems only, when possible, PS3 versions of multi-console releases will be higher on my list.

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Review: Muramasa: The Demon Blade

  • October 17, 2009
  • James Skemp
The following is a review of [Muramasa: The Demon Blade][review], for the Nintendo Wii. Let's get it out of the way; Muramasa: The Demon Blade is the game that finally made my purchase of the Wii worthwhile. Muramasa is in some ways similar to Super Metroid in that you progress around the game by moving from screen to screen, with enemy battles occuring randomly, as you move towards the act's boss.

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Muramasa: The Demon Blade - Complete weapon listing

  • October 12, 2009
  • James Skemp
There aren't too many good gamer's games on the Nintendo Wii, so when Muramasa: The Demon Blade started getting advertised, I started getting really excited. Finally, a reason to dust off the Wii and play something other than Virtual Console games. With 108 blades available, Muramasa is also a completionist's dream. With the interest of making it a little easier to determine what weapons are available, I've crafted the following file, listing all the blades with their type, attack, secret arts, and effects, as well as which of the two character's trees it belongs to (those shared blades are noted as such, however some I still need to set).

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The Wii for gamers

  • February 5, 2009
  • James Skemp
"Seriously considering purchasing a Wii (and only playing virtual console games)" - James Skemp In the February 2009 edition of GameInformer, they have an article titled "Hardcore Gamer's Guide to the Wii." In that same issue, on the ratings page, there is one Wii game with an 8.5. The next highest is 8.25, followed by a number of 7.75s. Since GameInformer is a magazine for gamers, I therefore make the claim that the article should have been titled "Gamer's Guide to the Wii" (note the missing word).

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