Tic-Tac-Toe using Pascal

The following is a really old program (November 2003) written in Pacal using Bloodshed Dev-Pascal (which seems to no longer be updated).

This is the code in main.pas, which it seems is the only file really necessary.

This code is covered by a Creative Commons Attribution-NonCommercial 3.0 license.

program TicTacToe (input, output);
label
     begingame, picknumber, checkmove, checkforwin, compmove, winner, nobodywon, playagain, illegalmove, compcrash, endgame;
var
   playmove, turn, points : integer;
   place1, place2, place3, place4, place5, place6, place7, place8, place9 : char;
   currentplayer, ynagain, lastwinner : char;
begin
     writeln;
     writeln('JRSs Tic-Tac-Toe v1.1');
     writeln('Created by James Skemp - http://jamesrskemp.net/'); {2003.11.09}
     writeln('Version 1.0: 2003.11.09');
     writeln('Version 1.1: 2003.11.09');
     writeln;
     points := 0;
     lastwinner := 'J';
     begingame:
     turn := 0;
     place1 := '1';
     place2 := '2';
     place3 := '3';
     place4 := '4';
     place5 := '5';
     place6 := '6';
     place7 := '7';
     place8 := '8';
     place9 := '9';
     if (lastwinner = 'J') then goto picknumber;
     if (lastwinner = 'X') then goto compmove;
     if ((lastwinner = 'O') and (points <10)) then goto picknumber;
     if ((lastwinner = 'O') and (points >11)) then goto compmove;
     picknumber:
     currentplayer := 'X';
     writeln;
     writeln;
     writeln('     |   |   ');
     writeln('   ',place1,' | ',place2,' | ',place3,' ');
     writeln('     |   |   ');
     writeln('  ---+---+---');
     writeln('     |   |   ');
     writeln('   ',place4,' | ',place5,' | ',place6,' ');
     writeln('     |   |   ');
     writeln('  ---+---+---');
     writeln('     |   |   ');
     writeln('   ',place7,' | ',place8,' | ',place9,' ');
     writeln('     |   |   ');
     writeln;
     writeln('Pick a number that you would like to take (you are ''X''). ');
     readln(playmove);
     checkmove:
     if ((playmove > 9) and (playmove <> 33)) or (playmove < 1) then
      begin
       writeln('Whoops.  That''s an illegal move, try again.');
       writeln;
       goto picknumber;
      end;
     if (playmove = 1) and (place1 = '1') then
      begin
       place1 := 'X';
       goto checkforwin;
      end;
     if (playmove = 2) and (place2 = '2') then
      begin
       place2 := 'X';
       goto checkforwin;
      end;
     if (playmove = 3) and (place3 = '3') then
      begin
       place3 := 'X';
       goto checkforwin;
      end;
     if (playmove = 4) and (place4 = '4') then
      begin
       place4 := 'X';
       goto checkforwin;
      end;
     if (playmove = 5) and (place5 = '5') then
      begin
       place5 := 'X';
       goto checkforwin;
      end;
     if (playmove = 6) and (place6 = '6') then
      begin
       place6 := 'X';
       goto checkforwin;
      end;
     if (playmove = 7) and (place7 = '7') then
      begin
       place7 := 'X';
       goto checkforwin;
      end;
     if (playmove = 8) and (place8 = '8') then
      begin
       place8 := 'X';
       goto checkforwin;
      end;
     if (playmove = 9) and (place9 = '9') then
      begin
       place9 := 'X';
       goto checkforwin;
      end;
     if (playmove = 33) then
      begin
       writeln('Hi James');
       goto playagain;
      end
     else
      goto illegalmove;
     compmove:
     currentplayer := 'O';
     writeln;
     writeln('Computer''s move ');
     {Check for Horizontal win}
     if ((place1 = '1') and (place2 = 'O') and (place3 = 'O')) then begin place1 := 'O'; goto checkforwin; end;
     if ((place1 = 'O') and (place2 = '2') and (place3 = 'O')) then begin place2 := 'O'; goto checkforwin; end;
     if ((place1 = 'O') and (place2 = 'O') and (place3 = '3')) then begin place3 := 'O'; goto checkforwin; end;
     if ((place4 = '4') and (place5 = 'O') and (place6 = 'O')) then begin place4 := 'O'; goto checkforwin; end;
     if ((place4 = 'O') and (place5 = '5') and (place6 = 'O')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place4 = 'O') and (place5 = 'O') and (place6 = '6')) then begin place6 := 'O'; goto checkforwin; end;
     if ((place7 = '7') and (place8 = 'O') and (place9 = 'O')) then begin place7 := 'O'; goto checkforwin; end;
     if ((place7 = 'O') and (place8 = '8') and (place9 = 'O')) then begin place8 := 'O'; goto checkforwin; end;
     if ((place7 = 'O') and (place8 = 'O') and (place9 = '9')) then begin place9 := 'O'; goto checkforwin; end;
     {Check for Vertical win}
     if ((place1 = '1') and (place4 = 'O') and (place7 = 'O')) then begin place1 := 'O'; goto checkforwin; end;
     if ((place1 = 'O') and (place4 = '4') and (place7 = 'O')) then begin place4 := 'O'; goto checkforwin; end;
     if ((place1 = 'O') and (place4 = 'O') and (place7 = '7')) then begin place7 := 'O'; goto checkforwin; end;
     if ((place2 = '2') and (place5 = 'O') and (place8 = 'O')) then begin place2 := 'O'; goto checkforwin; end;
     if ((place2 = 'O') and (place5 = '5') and (place8 = 'O')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place2 = 'O') and (place5 = 'O') and (place8 = '8')) then begin place8 := 'O'; goto checkforwin; end;
     if ((place3 = '3') and (place6 = 'O') and (place9 = 'O')) then begin place3 := 'O'; goto checkforwin; end;
     if ((place3 = 'O') and (place6 = '6') and (place9 = 'O')) then begin place6 := 'O'; goto checkforwin; end;
     if ((place3 = 'O') and (place6 = 'O') and (place9 = '9')) then begin place9 := 'O'; goto checkforwin; end;
     {Check for diagonal win}
     if ((place1 = '1') and (place5 = 'O') and (place9 = 'O')) then begin place1 := 'O'; goto checkforwin; end;
     if ((place1 = 'O') and (place5 = '5') and (place9 = 'O')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place1 = 'O') and (place5 = 'O') and (place9 = '9')) then begin place9 := 'O'; goto checkforwin; end;
     if ((place3 = '3') and (place5 = 'O') and (place7 = 'O')) then begin place3 := 'O'; goto checkforwin; end;
     if ((place3 = 'O') and (place5 = '5') and (place7 = 'O')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place3 = 'O') and (place5 = 'O') and (place7 = '7')) then begin place7 := 'O'; goto checkforwin; end;
     {Check for Horizontal block}
     if ((place1 = '1') and (place2 = 'X') and (place3 = 'X')) then begin place1 := 'O'; goto checkforwin; end;
     if ((place1 = 'X') and (place2 = '2') and (place3 = 'X')) then begin place2 := 'O'; goto checkforwin; end;
     if ((place1 = 'X') and (place2 = 'X') and (place3 = '3')) then begin place3 := 'O'; goto checkforwin; end;
     if ((place4 = '4') and (place5 = 'X') and (place6 = 'X')) then begin place4 := 'O'; goto checkforwin; end;
     if ((place4 = 'X') and (place5 = '5') and (place6 = 'X')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place4 = 'X') and (place5 = 'X') and (place6 = '6')) then begin place6 := 'O'; goto checkforwin; end;
     if ((place7 = '7') and (place8 = 'X') and (place9 = 'X')) then begin place7 := 'O'; goto checkforwin; end;
     if ((place7 = 'X') and (place8 = '8') and (place9 = 'X')) then begin place8 := 'O'; goto checkforwin; end;
     if ((place7 = 'X') and (place8 = 'X') and (place9 = '9')) then begin place9 := 'O'; goto checkforwin; end;
     {Check for Vertical block}
     if ((place1 = '1') and (place4 = 'X') and (place7 = 'X')) then begin place1 := 'O'; goto checkforwin; end;
     if ((place1 = 'X') and (place4 = '4') and (place7 = 'X')) then begin place4 := 'O'; goto checkforwin; end;
     if ((place1 = 'X') and (place4 = 'X') and (place7 = '7')) then begin place7 := 'O'; goto checkforwin; end;
     if ((place2 = '2') and (place5 = 'X') and (place8 = 'X')) then begin place2 := 'O'; goto checkforwin; end;
     if ((place2 = 'X') and (place5 = '5') and (place8 = 'X')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place2 = 'X') and (place5 = 'X') and (place8 = '8')) then begin place8 := 'O'; goto checkforwin; end;
     if ((place3 = '3') and (place6 = 'X') and (place9 = 'X')) then begin place3 := 'O'; goto checkforwin; end;
     if ((place3 = 'X') and (place6 = '6') and (place9 = 'X')) then begin place6 := 'O'; goto checkforwin; end;
     if ((place3 = 'X') and (place6 = 'X') and (place9 = '9')) then begin place9 := 'O'; goto checkforwin; end;
     {Check for diagonal block}
     if ((place1 = '1') and (place5 = 'X') and (place9 = 'X')) then begin place1 := 'O'; goto checkforwin; end;
     if ((place1 = 'X') and (place5 = '5') and (place9 = 'X')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place1 = 'X') and (place5 = 'X') and (place9 = '9')) then begin place9 := 'O'; goto checkforwin; end;
     if ((place3 = '3') and (place5 = 'X') and (place7 = 'X')) then begin place3 := 'O'; goto checkforwin; end;
     if ((place3 = 'X') and (place5 = '5') and (place7 = 'X')) then begin place5 := 'O'; goto checkforwin; end;
     if ((place3 = 'X') and (place5 = 'X') and (place7 = '7')) then begin place7 := 'O'; goto checkforwin; end;
     if (turn = 0) then begin place3 := 'O'; goto checkforwin; end;
     {Check for favorite turn 2 places}
     if ((turn = 2) and (place1 = 'X')) then begin place9 := 'O'; goto checkforwin; end;
     if ((turn = 2) and (place7 = 'X')) then begin place1 := 'O'; goto checkforwin; end;
     if ((turn = 2) and (place9 = 'X')) then begin place7 := 'O'; goto checkforwin; end;
     {Go for place 5 if open}
     if (place5 = '5') then begin place5 := 'O'; goto checkforwin; end;
     {Check for stupid moves}
     {...}
 if (place3 = '3') then begin place3 := 'O'; goto checkforwin; end;
 if (place9 = '9') then begin place9 := 'O'; goto checkforwin; end;
 if (place1 = '1') then begin place1 := 'O'; goto checkforwin; end;
 if (place7 = '7') then begin place7 := 'O'; goto checkforwin; end;
 if (place4 = '4') then begin place4 := 'O'; goto checkforwin; end;
 if (place2 = '2') then begin place2 := 'O'; goto checkforwin; end;
 if (place6 = '6') then begin place6 := 'O'; goto checkforwin; end;
 if (place8 = '8') then begin place8 := 'O'; goto checkforwin; end;

 goto compcrash;

 checkforwin:
  turn := turn + 1;
  if ((place1 = place2) and (place1 = place3)) then goto winner;
  if ((place1 = place4) and (place1 = place7)) then goto winner;
  if ((place1 = place5) and (place1 = place9)) then goto winner;
  if ((place2 = place5) and (place2 = place8)) then goto winner;
  if ((place3 = place5) and (place3 = place7)) then goto winner;
  if ((place3 = place6) and (place3 = place9)) then goto winner;
  if ((place4 = place5) and (place4 = place6)) then goto winner;
  if ((place7 = place8) and (place7 = place9)) then goto winner;

  if turn = 9 then goto nobodywon;
 if currentplayer = 'X' then
  begin
   currentplayer := 'O';
   goto compmove;
  end
 else
  begin
   currentplayer :='X';
   goto picknumber;
  end;

 winner:
  writeln;
  writeln('     |   |   ');
  writeln('   ',place1,' | ',place2,' | ',place3,' ');
  writeln('     |   |   ');
  writeln('  ---+---+---');
  writeln('     |   |   ');
  writeln('   ',place4,' | ',place5,' | ',place6,' ');
  writeln('     |   |   ');
  writeln('  ---+---+---');
  writeln('     |   |   ');
  writeln('   ',place7,' | ',place8,' | ',place9,' ');
  writeln('     |   |   ');
  writeln;
  if currentplayer = 'X' then
   begin
    writeln;
    writeln('You''ve won!  Congrats :)');
    points := points + 1;
    lastwinner := 'X';
    goto playagain;
   end
  else
   begin
    writeln;
    writeln('Sorry :( but you have lost...');
    points := points - 1;
    lastwinner := 'O';
    goto playagain;
   end;

 nobodywon:
  writeln;
  writeln('     |   |   ');
  writeln('   ',place1,' | ',place2,' | ',place3,' ');
  writeln('     |   |   ');
  writeln('  ---+---+---');
  writeln('     |   |   ');
  writeln('   ',place4,' | ',place5,' | ',place6,' ');
  writeln('     |   |   ');
  writeln('  ---+---+---');
  writeln('     |   |   ');
  writeln('   ',place7,' | ',place8,' | ',place9,' ');
  writeln('     |   |   ');
  writeln;
 writeln('Sorry, nobody won this game.');
 points := points + 0;
 lastwinner := lastwinner;
 goto playagain;

 playagain:
 writeln;
 writeln('Would you like to play again? Y or 1 for Yes, N or 0 (zero) for No.');
 read(ynagain);
 if ((ynagain = 'Y') or (ynagain = 'y') or (ynagain = '1')) then goto begingame else goto endgame;

 illegalmove:
 writeln('Sorry, that''s an illegal move.');
 goto picknumber;

 compcrash:
 writeln('Ekk! The computer went crazy and started shooting! You died...');
 points := points - 1;
 goto playagain;

 endgame:
 writeln('Your ending points were: ',points);
 writeln('Press Enter or Return to quit');
 readln;

end.